Unfinished Swan: using white space
Designers talk about the use of white space in their designs:
- “It needs to breathe a little better. Maybe a little more white space?”
- “I’m having a hard time figuring out the different pieces. Maybe some more white space is in order?”
- “Maybe there’s too much white space? The design looks a little too loose and not held together well.”
Yes, I’ve heard that and a whole lot more. There’s a lot of merit to it. But have you ever heard of using white space as the premise for a game? This isn’t web design or user experience related, but it’s a pretty cool idea and marvelous execution. It’s also in the spirit of Halloween.
The Unfinished Swan - Tech Demo 9/2008 from Ian Dallas on Vimeo.